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Kobiequest is a silly, low-stakes RPG for 1-4 players and a Game Master (GM), requiring only one twenty-sided die (D20) and a bunch of pebbles.
Like humans, kobies are really good at some things, and really bad at some other things. These failures and proficiencies are decided at total random. Use the Kobie Generator provided on this page to create YOUR unique little guy!
The DM sets the scene, guiding the players through the events of the world and reacting to their actions. The DM plays all non-player characters.
Kobies like doing things, unfortunately some things are more difficult than others.
How difficult an action is to perform is represented by a "Difficulty Rating", and a Kobie's success in performing that action is determined by a roll of the D20. If this roll meets or exceeds the difficulty rating, a success, if lower, a failure.
Determining Difficulty Rating is a communal effort.
When a kobie declares intent to perform an action, the Difficulty Rating (DR) begins at a value set by the Game Master, who explains why they set it so.
The action-performing kobie can then explain why they belive the difficulty rating should be lowered (or raised!), taking into account their specific skills, and their relevance (or irellevance) to the current situation.
That player then has the option to take it to open discussion, wherein all players can weigh in on what they believe to be a good DR.
Finally, when all arguments have been made (or the DM decides to stop the chatter), a final Difficulty Rating is decided by the DM and the die is rolled against that number... unless the kobie uses a special rock first!
Each kobie starts the game with 3 special rocks.
After the difficulty rating has been decided, but before the die is rolled, the action-performing kobie can bribe the DM with any number of their special rocks, causing the difficulty rating to be lowered by 2 per each rock used.
Whenever a kobie fails a roll, they get 1 special rock. If a kobie spends special rocks to influence the difficulty rating on a roll that fails, only the special rocks they spent on that roll are returned to them.
The DM may use any special rocks they've recieved to increase the Difficulty Rating of a roll by 2, only after the kobie has had the oportunity to spend their own.
Kobies could quest to...